News And Updates
It's been some time since the last news post so this will help bring everyone up to date with what we've been up to.
It's been some time since the last news post so this will help bring everyone up to date with what we've been up to.
As of today I am officially retiring from the PCSX2 emulation project. I am being offered a great job opportunity which will not only utilize my programming skills, but will provide an environment which allows them to further grow and improve.
I promised myself ages ago I would write a blog about this, more for the PS2 community than anything else as this seems to be almost a dark art in terms of understanding how it works.
Well if you've kept up with pcsx2's SVN, you'll notice we recently added a MTVU (Multi-Threaded microVU1) option, which runs VU1 on its own thread.
While trying to make PCSX2 known to more people, I decided to create a YouTube and Vimeo channel to post HD videos of PCSX2 running games, for people to see how well it runs 😊
Not even 2 weeks ago we released SPU2-X 1.5, yet today we feel that the plugin has matured enough for another release. This time the changes are significant enough to do the version jump to 2.0 😊
Hey guys, In light of recent fixes and additions we prepared a new SPU2-X release for you 😊
Hey people, I thought this was worth mentioning 😊
It has been 2 years since our last stable release and today we (finally) bring you the newest stable release: 0.9.8! 😊 There has been a massive amount of extensive changes to the emulator as a whole, so let's go over some of the biggest ones!
Jake Stine (Air) has retired from PCSX2, after more than two years of vigorous work on the emulator.